2 years ago

Nothing is as "scary" as an NPC that forgets its lines and just uses the placeholder key instead ๐Ÿ˜จ

He was supposed to say "Rawwrrrr!" but instead he just says "npc.scary" instead ๐Ÿคฃ


How did this happen?

This is a screenshot from an experimental game I'm working on in Godot Engine (it will never be released, just using it to test some ideas).

It turns out I was popping things off the front of the array rather than only accessing them, so it runs out of things to say and prints the key that identifies his dialogue instead.



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