1 year ago

Ok! So got NPC's moving around when Culled, and got them animating in the Town menu.
Making them interact with their Jobsites/homes should be easy since they have access to those object id's.


Not sure how I'm going to make them interact with each other yet.
Since things that are Culled effectively don't exist, there's no way for the code that checks for nearby Goblins to find one.
I do have the list of Goblins though, but running through that every time could be slow.

So I think I might just have it pick a random entry, check if it's close enough then do it, if not try a few more random entries, and then give up and try later.
This will reduce the likelihood of it occurring, but since they only do it currently for appearance sake it's probably no big deal.



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YEAAAASSS!!!

✨️SHINY✨️

Happy August everyone! I hope you're all doing well!

Mostly got a couple things done that I've been putting off, unfortunately I didn't get as much done as I'd hoped.

https://www.patreon.com/posts/136133803

ten years

Oh that's new, I'll take a picture...oh. OH!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Another month down!

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

happy silksong day

“I'll Try Spinning, that's a Good Trick!”

(shitty slow tablet gif)