OK, so instead of wasting the Holidays on a (most probably) needed rest… I kinda ended up adding a whole new lighting system to the game.
Also happy new year
Next up
Introducing the Dynamic Reflections System™!
(AKA ah ok so there are mirrors now)
New location: The gym storage room!
(WIP and such)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
So the only issue with having a location set on a bridge is that you actually have to go and draw the whole damn thing…
(WIP of course)
So here's a little bit of gameplay testing the new cursor!
Also, the debut of 'click and hold' as a complementary movement system!
(SFX and such are WIP… so please don't panic yet.)
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
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