So when an NPC goes to the Underground they actually just go to the coordinates of the surface but act like they're there.
So this begs the question, should I have an actual second room, or just fake it by drawing it over the corner of the island, disabling everything else while I'm doing it?

Next up
Woop!
HECK
and I must stress this
YEAH!
Building Menu rework is DONE.
Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.
It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.
Also animate the water...maybe add shader?
That's tomorrows job.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
animating my forever wip
If you see this, post a bird.
Charged Sticker Supporter Shrine for June!
LOOL Look at how slow these gifs are!
Thank you all for the support, it really helps me out a lot! And a special thanks to @MomentaryUnicorn for the kofi!
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I...I think the Fish Pond is working...
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