So when an NPC goes to the Underground they actually just go to the coordinates of the surface but act like they're there.
So this begs the question, should I have an actual second room, or just fake it by drawing it over the corner of the island, disabling everything else while I'm doing it?
Next up
Saw some people posting gamedev water pics so I though I'd join in. Here's how my water currently is. I need to learn more about shaders and surfaces so I can improve it.
So tired, have a wizard!
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
Yup, looks like going to The Underground and going to The Caves all works right! NPC's get left behind when you go to the Caves, as intended, but they get paused so I might want to remake the Caves like the Underground so they can keep active.
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
Think me taking a day off since I've gotten all that done.
If you haven't already please go read my progress post
here
https://www.patreon.com/posts/109608571
or here
https://gamejolt.com/p/august-game-dev-progress-2024-atbalmut-ch…
Keep being awesome everyone!
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
OK! Think it's all working?
All of this is the same map, I just cull the Island Surface when you go to The Underground, and cull the Underground when you go anywhere else.
The Caves are generated when you visit them and are fully RNG.
0 comments