Unreal Engine 5 just dropped off and I wanted to try these exciting and revolutionary new technologies !
This small scene was made entirely on Unreal Engine 5 and using only Megascan's assets.
I wanted to try Nanite in the best conditions: when there is a LOT of polygons, in this scene there is more than 433 Millions of polygons crushed by Nanite with an absolutely breathtaking facility ! (You can see all the small polygons and the different "clusters" that Nanite uses in the last 2 images)
The entire scene is also enlighten by Lumen and his beautiful Global Illumination with an absolutely gorgeous render which also take profit of all the fine details allowed by Nanite and all this obviously in real time ! (Image 6 is the visualisation of the scene with Lumen on 'Lighting Only' mode)
There is still a lot to do and to discover with Unreal Engine 5 but I think we can judge this as an absolutely good start !
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