
Next up
31: Enemy counter and different animations depending on what state you're in.
Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
32: Sword slash decals, model changes, font changes, and
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Insectile by @Narwhalnut ![]()
is a gem of a game!
Complete the quest "Game Jolt Gems: Insectile" by following Insectile's game page!
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.












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