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Game
Callistbery
2 years ago

Physics test I've recorded after setting up the improved destruction system for props interaction. I'm happy how dynamic damage and sound design turned out. Please wear helmet while watching!




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Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

It's better together.

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I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

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