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Game
Callistbery
1 year ago

Physics test I've recorded after setting up the improved destruction system for props interaction. I'm happy how dynamic damage and sound design turned out. Please wear helmet while watching!




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'Tao-Koi' Asian-inspired project I made on my Minecraft server. Future expansions are planned.

randbundle.dev/textures

I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

randbundle.dev/colors

Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.

Please comment below for any suggestions, updates are coming soon

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes