
Next up
screenshot of potential glitch spell UI & background code
much work has been happening... a demo is imminent!!!! (within the next month or so) lots more updates on https://twitter.com/jakeonaut
[glitch dungeon crystal]
procedurally generated tile placement (tileset by @zaebucca on twitter ) based on the structure built out in the level editor.
music by @markeryjane on twitter
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I have been experimenting with screen reader shaders to create glitchy effects in Godot! This one adapted from https://godotshaders.com/shader/glitch-effect-shader/
Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
can't believe I have been here for 8 years #spawnday
gamedev pro-tip: keep bugs in your game that end up being weird and cool
the broom can sweep away glitch tiles, but I forgot to remove them from the cache, so changing glitch spells just brings them back!
enjoy the lovely chain reaction effect in a gif..
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
glitches are not good for your health











2 comments