Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
GENERATION:
I gave Hello, Neighbor: Decent Into Madness a more realistic, less saturated style as this fits the old art style more than the overly saturated lighting. The previous style in my last post fit the Wacky, Zany style of Hello Neighbor and Hello Neighbor 2.
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--
I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?
--PS: Sorry for the weird cropping--
INVENTORY TEST HUD:
PS: Sorry for lag mid video
There is some really hardcore processing power going into this, my brain and computer are both suffering.
UPDATE:
GRAPHICAL CHANGE?
ANIMATION TEST
CHASE MUSIC:
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