Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
GRAPHICAL CHANGE?
I might suck at coding, but Maybe this game won't turn out bad after all
FINAL LIGHTING SETTINGS FOR LEVEL 0
Clouds now respond to sun light via Ambient Occlusion.
This explains how development is going:
A little bit of a lag fest never hurt anybody. (I hope)
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
GENERATION:
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
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