Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
Sorry everyone:
Visual Studio seems to not want to work with UE5, so unfortunately I might have to stick to Unity, however the new graphical style should improve performance and make the game look better.
GRAPHICAL CHANGE?
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
FINAL LIGHTING SETTINGS FOR LEVEL 0
There is some really hardcore processing power going into this, my brain and computer are both suffering.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
UPDATE:
Clouds now respond to sun light via Ambient Occlusion.
Think I might have made an ARG by accident
This explains how development is going:
Terrain!! Textures not by me
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