Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-report-november-12th-2023
Next up
Implemented the Camp Menu, along with the addition of Consumable Items
Finally got around to implementing Sub-Weapons.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
I just began work onto implementing Companions into combat, along with other quality of life changes.
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.
Finished up the player's base kit, along with other fundamental mechanics.
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
This afternoon, I created a battle theme that actually sounds remotely decent.










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