
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-report-october-26th-2023
Next up
Finally got around to implementing Sub-Weapons.
Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.
This afternoon, I created a battle theme that actually sounds remotely decent.
Progress Report - September 4th, 2023
Revamped title screen and implemented reset functionality.
For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
I just began work onto implementing Companions into combat, along with other quality of life changes.
Progress Report - September 26th, 2023
I've added Crates, Keys, and Gates to the game.
Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.










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