Game
True Human Tribulation: Errand Run



2 years ago

Progress Report - October 26th, 2023

I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-report-october-26th-2023




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I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen

I just began work onto implementing Companions into combat, along with other quality of life changes.

Implemented the Camp Menu, along with the addition of Consumable Items

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

This afternoon, I created a battle theme that actually sounds remotely decent.

With the addition of Assists, the Combat system is finally complete.

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Progress Report - November 12th, 2023

I've implement screen effects, pre-game splashes, and reworked enemy ai.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…