

Beta 0.1.1 - Changelog
I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.
Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-changelog
Next up
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
With the addition of Assists, the Combat system is finally complete.
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
Created a "Rest Theme" for my game.
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
This afternoon, I created a battle theme that actually sounds remotely decent.
I just began work onto implementing Companions into combat, along with other quality of life changes.
Implemented the Camp Menu, along with the addition of Consumable Items
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…











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