Game
True Human Tribulation: Errand Run


2 years ago

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-changelog

#Beta #Errand_Run #fade_transitions #radar #pause_screen




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Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

With the addition of Assists, the Combat system is finally complete.

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Created a "Rest Theme" for my game.

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

This afternoon, I created a battle theme that actually sounds remotely decent.

I just began work onto implementing Companions into combat, along with other quality of life changes.

Implemented the Camp Menu, along with the addition of Consumable Items

Progress Report - October 26th, 2023

I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…