

Beta 0.1.1 - Changelog
I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.
Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-changelog
Next up
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
Created a "Rest Theme" for my game.
Progress Report - September 26th, 2023
I've added Crates, Keys, and Gates to the game.
Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…
Implemented the Camp Menu, along with the addition of Consumable Items
Finally implemented Companion AI, and the first enemy to the game.
This afternoon, I created a battle theme that actually sounds remotely decent.











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