Game
Immortal Sins
8 years ago

Quick update to the Mantis server.


Recently, the (now old) hosting service went haywire, as I was trying to add a wiki page (which could be used as a manual for the game). Unfortunately, I wasn’t able to bring the server in working condition. So, I decided to move the server from Hostinger to Microsoft Azure, along with setting up an SMTP server. Moving it over to Azure has improved some things. Namely:

  • I can actually store info securely! The Database has encryption on it.

  • Backup server. At least the database.

  • More reliable mail server.

  • Internal Improvements.

  • Easier debugging and maintenance of the webpage.

  • Avatars (if you give a dime).

I am trying to recover the info from the old server. I have the backups, but I’m still trying to figure out how to import them from the SQL file (yes, the bug reporting software is saving the issues on the same database as the user accounts. They are stored on different tables). Until then, I’ll have to start from scratch.

So, while I clean up the dust, why not pay a visit and let me know what you think? http://northbridgemantis.azurewebsites.net



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Something something... Stuff that I worked on.

It's a bit early, but I have something cooking. Keep an eye out.

Added a simple audio system to the launcher.

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added achievements. Because why not?

Overhauls on the way.