Hey there!
Don't worry, this project's not dead (yet), I've just been working on some models and designs. I'll probably release an update on two weeks from now, get ready for something new!
Hey there!
Don't worry, this project's not dead (yet), I've just been working on some models and designs. I'll probably release an update on two weeks from now, get ready for something new!
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Second day: Resource icons, terrain textures and lighting
Day eight: structural animations, light effects and a touch of colour
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day five: The first structure, the command centre!
Day six: The second structure, the camps (and also, UI changes)
Day 11: Made the fire shader, still working on FOW
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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