4 years ago

Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Ukiyoe style experiment...

Voidstone now includes highly advanced QoL features, like a pause menu!

A routine investigation leads to a village of blood rituals and violence.

Every step forward makes survival harder.

Will you make it out alive? #indiegame #gamedev

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

You can now pick your own music to play in Void Step! And the environment reacts dynamically to it.

Currently focusing on Custom level generation and level creator, I need to make it as good as possible.

Hope you guys like it!

I'm sure she doesn't mean any harm...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

#GrottoEscape PROTO 0.7.0 WIP

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260214

Working on the mech selection in the main menu. One of these will be in the final game.