Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!
Next up
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
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Added another weapon and refactored the level up options system so it's more extensible.
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
Blocking out the mech selection UI with some placeholders
Beach time is awesome, but it can be even better, don't forget to bring (or spawn) your friends🏝️🌊 You can build amazing vacation place with decor in Time to Morp!
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