2 years ago

Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!




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Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

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Added another weapon and refactored the level up options system so it's more extensible.

Short gameplay video from Action OVERKILL

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

Blocking out the mech selection UI with some placeholders

Beach time is awesome, but it can be even better, don't forget to bring (or spawn) your friends🏝️🌊 You can build amazing vacation place with decor in Time to Morp!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines