4 years ago

Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!




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Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I hope you guessed Ham Sandwich.

Merry Xmas everyone~ 🥳🥳🥳

Hope everyone is having a blast this jolly season~

Unlike me, who's still slogging along our game. 🤣Here's a WIP look for our mission selection scene.

#pcgaming #indiedev #showcasethursday #MerryChristmas

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Here's some debug footage testing racing and combat abilities of my bots! They are ready for the fight, and they will snipe you from across the room Credit music: ADO - Show

Working on the mech selection in the main menu. One of these will be in the final game.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

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A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

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Available on #Steam:

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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.