4 years ago

Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

Voidstone now includes highly advanced QoL features, like a pause menu!

Live Action Short film Adaptation!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Main menu update + our music!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I'm sure she doesn't mean any harm...

FROSTMARE MENU PROTOTYPE What do you think about how it looks? I'm waiting for your comments. Love you guys <3

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh