3 years ago

Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!




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Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

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