
Ran into a weird issue today when importing single animation fbx's; Unity wouldn't include the root of the armature. If you run into the same thing, try checking 'preserve hierarchy' in the 'model' tab of the import settings!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm sure she doesn't mean any harm...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Last update on Echo Lost/PoslednĂ update na Echo Lost
Working on the mech selection in the main menu. One of these will be in the final game.
#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250912
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
I hope you guessed Ham Sandwich.
#NinjaScroller 1.61.7 BUILD 48
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250912
Available on #Steam:
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
0 comments