I released a post on my blog giving an update on how Randy's Crazy Mission!'s development is going. I'll give a truncated version here. Feel free to read the blog post after this.
I'm finally seeing actual progress with the demo's development, despite not yet brining outside programmers onboard. I began to learn more about programming, and this, along with asking AI how to program certain things in GameMaker language, helped me get a good bit of the coding done myself. I'll still need to get one or two more GML programmers onboard to do the more advanced stuff. I'm still in the process of looking for the right coders for the game. I debated to myself whether or not the work should be paid, since it will be for a free demo. After asking for advice, I concluded that I must give some compensation.
However, I'm not doing that well financially right now, and I won't be able to offer any pay at the moment. Though, I really want some professional programmers to come onboard right now. I ask of you, if you're a GML programmer who wants a game to work on, please consider working on this game now. I will pay you eventually. If you don't want to be paid and just want to build a portfolio, then that would be good too. Just read the full blog post for the list of requirements and my email address.
As for the translation, a good number of translators have applied since I initially asked, though, the process hasn't begun yet, since I haven't fully finalized the demo's dialogue at this point in time.
And, as I said in a previous post, I recently changed the colors of the Atari sprites I made for the game to only use colors from the 2600's 128 color palette.
Here's my blog post that gives a more detailed update:
https://jakerileygamedevblog.com/2024/07/17/my-indie-game-development-update/
I also reveal some more stuff about the story in that post, so if you're interested, please read it.
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