
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
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Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm sure she doesn't mean any harm...
I hope you guessed Ham Sandwich.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
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Working on the mech selection in the main menu. One of these will be in the final game.













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