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21
2 years ago

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

I'm sure she doesn't mean any harm...

Your worst nightmare is alive ... Coming soon !

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

The corruption changes everything it touches.

Everything except Mako

#indiegame #steam

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh