
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Next up
Ukiyoe style experiment...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
This was one of our very first concepts when exploring ideas for our new game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?
Working on the mech selection in the main menu. One of these will be in the final game.














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