
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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I'm sure she doesn't mean any harm...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ukiyoe style experiment...
I hope you guessed Ham Sandwich.
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