Loading...
21
2 years ago

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.




0 comments

Loading...

Next up

Voidstone now includes highly advanced QoL features, like a pause menu!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Working on the mech selection in the main menu. One of these will be in the final game.

Ukiyoe style experiment...

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines