Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Next up
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!
Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam
First pass on the walk cycle for the new mech design, rendered from blender viewport.
We've added animation for a little side quest.
Added another weapon and refactored the level up options system so it's more extensible.
Itβs time to kick off the Live Wallpaper Jam π but first... we need the theme!
So the theme is... 'UNLEASH'
Youβve got until May 2nd π Good luck!!
prototyping a dialog system for a point-and-click adventure game
0 comments