Game
Immortal Sins
6 years ago

SE Build 20191117 released!


Caution: Due to a new save algorithm, the game may crash if particles have spawned on the map (usually, the dungeon maps). It would be a good idea to save outside of the maps first, before updating. New playthroughs, loading saves (where they were saved on a map without any particles, such as Latraynope and all cities) and saves after updating won’t be affected by this bug.

Changelog:

  • New Main Menu UI.

  • Updated the core scripts to version 1.3b. Provides optimizations and bug fixes.

  • Halved the damage dealt by AoE spells.

  • Minor tweak to the prologue.

  • Jena’s class name was changed to ‘Sentinel’.

  • Corrected some graphical errors.

  • Improvements to the News tab.



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Something something... Stuff that I worked on.

Who did this?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added a simple audio system to the launcher.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.