Game
Immortal Sins
6 years ago

SE Build 20191117 released!


Caution: Due to a new save algorithm, the game may crash if particles have spawned on the map (usually, the dungeon maps). It would be a good idea to save outside of the maps first, before updating. New playthroughs, loading saves (where they were saved on a map without any particles, such as Latraynope and all cities) and saves after updating won’t be affected by this bug.

Changelog:

  • New Main Menu UI.

  • Updated the core scripts to version 1.3b. Provides optimizations and bug fixes.

  • Halved the damage dealt by AoE spells.

  • Minor tweak to the prologue.

  • Jena’s class name was changed to ‘Sentinel’.

  • Corrected some graphical errors.

  • Improvements to the News tab.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

A small teaser for the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added achievements. Because why not?