This is a small hotfix that fixes a crash when Northbridge starts for the first time and checked the opt-in flag. There’s also a hotfix for Linux users where the game would lose the GPU hardware acceleration at times.
Next up
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Jump List returns in the next update.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Enjoy a nice dish, get a nice buff. What's not to like?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added achievements. Because why not?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
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