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Super Mario Bros Lethal Impact
1 year ago

showin a bit of captain "CHADest boi" toad early gameplay and some new blocks and level gimmicks




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Hi, what about complete different levels with Mario and Luigi at the same time?!(like a microgame) how chaotic can be that?.

Hola, que tal el jugar con M&L en diferentes niveles (cómo un micro juego), ¿será caótico?.

SMB1 Improved sprites by: Kirbstomp

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts on #GameJolt before the quest ends on June 3 and you'll get Coins!

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

no exit #pixel daily; miniature garden

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

World 1 Concept (Like on SMB3 you can skip some levels if you want to)

Concepto del Mundo 1 (Como en SMB3, puedes saltarte algunos niveles si quieres)

Testing the .ini system, (i hid the GUI cause changed something and i don't wanna show it right now)

Still i'm gonna create a tool to make this a lot easier.