Game
SKULLDUGGERY

5 years ago

SKULLDUGGERY - DEVLOG #5 - IF IN DOUBT, MORE EXPLOSIONS!

Every good pirate game needs explosions and plenty of them! Here are some of the effects for the blunderbus we've been working on. ENJOY!

#indiedev #gamedev #pixelart




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Pre-release Patch v0.2

After finding some nasty little bugs lurking below deck we sent our best hands down to go and squish 'em!

Any input issues should now be fixed. Just download v0.2 and connect using an Xbox controller or PS4 through DS4Windows.

ARRGHHH, there be a fight breaking out on deck! No doubt they're arguing over rum...or who has the greatest beard. Probably both....

Whatever it is, here's a sneak peak at a new stage location for SKULLDUGGERY - 'Rickety Ship' (WIP)

'KING OF THE BOOTY'

No, this isn't the title of some Youtuber, turned artist rap song. It's the name of our new WIP gamemode for SKULLDUGGERY!

Would hardly be a proper pirate game without some sweet ol' booty now would it?

#gamedev #indiedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Trying out a new camera leading up to our test build. Aim to make things feel more dynamic compared to the previous static camera that was being used.

#indiegamedev #gamedev #pixelart

Happy Devruary! Devruary Day 12 celebrates @ddbalabag ! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?

There's only one thing that pirates hate more than other pirates and that's cluttered menus!

We've been working to streamline our menus and UI so less time spent menuing and more time spent PLUNDERING!!!

Only careless pirates lose track of there ammo!

Some minimalistic UI as part of our work to improve player feedback and polish in our game 'Skullduggery'.

oldie but goodie: helo

1,2,3, TESTING!

Been a while since we posted anything. We're currently testing SKULLDUGGERY and aim to release soon! Meanwhile, here's some cool aiming UI and trails that we added from testing. Should provide much more feedback to weapons in the game.