Game
SKULLDUGGERY

3 years ago

SKULLDUGGERY - DEVLOG #5 - IF IN DOUBT, MORE EXPLOSIONS!

Every good pirate game needs explosions and plenty of them! Here are some of the effects for the blunderbus we've been working on. ENJOY!

#indiedev #gamedev #pixelart




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Pre-release Patch v0.2

After finding some nasty little bugs lurking below deck we sent our best hands down to go and squish 'em!

Any input issues should now be fixed. Just download v0.2 and connect using an Xbox controller or PS4 through DS4Windows.

1,2,3, TESTING!

Been a while since we posted anything. We're currently testing SKULLDUGGERY and aim to release soon! Meanwhile, here's some cool aiming UI and trails that we added from testing. Should provide much more feedback to weapons in the game.

'KING OF THE BOOTY'

No, this isn't the title of some Youtuber, turned artist rap song. It's the name of our new WIP gamemode for SKULLDUGGERY!

Would hardly be a proper pirate game without some sweet ol' booty now would it?

#gamedev #indiedev

Distance Grew 🌿 Finding the space in between what once was

ARRGHHH, there be a fight breaking out on deck! No doubt they're arguing over rum...or who has the greatest beard. Probably both....

Whatever it is, here's a sneak peak at a new stage location for SKULLDUGGERY - 'Rickety Ship' (WIP)

heres a short tutorial that i made to help you guys animate rain! Its suuupper simple :D

Trying out a new camera leading up to our test build. Aim to make things feel more dynamic compared to the previous static camera that was being used.

#indiegamedev #gamedev #pixelart

Batten down the hatches, SKULLDUGGERY is coming in with one storm of an update!

It’s time to share our first playable release. Quit scrubbing the deck and get over to https://gamejolt.com/games/skullduggery/589325 to try the game and help squish some bugs under ya filthy boots!

self indulgent portrait i made of michael sheen because reasons #pixelart πŸ’•

Only careless pirates lose track of there ammo!

Some minimalistic UI as part of our work to improve player feedback and polish in our game 'Skullduggery'.