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There's only one thing that pirates hate more than other pirates and that's cluttered menus!
We've been working to streamline our menus and UI so less time spent menuing and more time spent PLUNDERING!!!
DEVLOG#7 - TEST BUILD INBOUND!
So you thought our project had died? Yes, it's been too long since we shared progress on 'Skullduggery' but we're excited to say that we'll soon be releasing a test build! Here's some screenshots to get you excited :D
1,2,3, TESTING!
Been a while since we posted anything. We're currently testing SKULLDUGGERY and aim to release soon! Meanwhile, here's some cool aiming UI and trails that we added from testing. Should provide much more feedback to weapons in the game.
Under the Desert Sky~
I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!
Only careless pirates lose track of there ammo!
Some minimalistic UI as part of our work to improve player feedback and polish in our game 'Skullduggery'.
Quit scrubbin' the poop deck, buckle yaarghhh booties and get ready for some seriously beard swayin' action....
THE FULL RELEASE OF SKULLDUGGERY IS OUT NOW!!!
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Trying out a new camera leading up to our test build. Aim to make things feel more dynamic compared to the previous static camera that was being used.
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