Haven't been busy working on the game much this week. I've been working on a side project and working so I haven't really felt like working on the game much this week. That being said I did add multi threading to the pathing and I managed to squeeze a little more fps out of my test. I plan on finishing the small stuff this coming week so I should have more to talk about soon!
Next up
I forgot to show the new ship lighting...
Snood
Designed the next enemy.
Everything is Crab is the animal evolution roguelike.
Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo: https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
WEAPONS
Happy Devruary! Devruary Day 23 celebrates @danimarti ![]()
! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?
I'm tired... (Warning the audio is not what I would call balanced lmao)
Quick update
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
The new enemy is implemented and rough design for the armory.










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