Next up
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
Predator/prey AI concept
Bro just LOOK AT THIS LOAD TIME
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
Trophies are now implemented :)
Loading icon










0 comments