Game
Super Mario Bros Lethal Impact

11 months ago

So, i made a sprite 4 checkpoints (cuz the toadette level is 2 hard and the Mind and ice level gonna be too long).

wanna ask something, should i use checkpoints like the ones from NSMB(flag+shroom) or checkpoints like the original SMB(no flags).


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MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

They were like this for 5 minutes (or more) before they started fighting (they were charging their full power ig?!)

Smol background 4 castle section of MIND level

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World 1 Concept (Like on SMB3 you can skip some levels if you want to)

Concepto del Mundo 1 (Como en SMB3, puedes saltarte algunos niveles si quieres)

@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts on #GameJolt before the quest ends on June 3 and you'll get Coins!

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)