Game
Wifinite Space
4 years ago

So, like a jackass, I have been posting bits and pieces about progress on the game, but only to my personal profile, lol, so here's a few in quick succession.




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He died doing what he loved...Refilling the ship's oxygen supplies...

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

Implemented another event type. Only three more to go and the events are complete...

Working on a lighting system for the game (as well as the first bit of work on enemies). Certain things are invisible in the shadow (such as the aforementioned enemies). Once line of sight has been established, the enemies become aware of you.

A mock-up of a concept I'm toying around with in the back of my head.

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

Rifles might be just a liiiittle OP...

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.