Next up
Engage!
A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).
He died doing what he loved...Refilling the ship's oxygen supplies...
Rifles might be just a liiiittle OP...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
A mock-up of a concept I'm toying around with in the back of my head.
Implemented another event type. Only three more to go and the events are complete...
Working on a lighting system for the game (as well as the first bit of work on enemies). Certain things are invisible in the shadow (such as the aforementioned enemies). Once line of sight has been established, the enemies become aware of you.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...










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