Game
Wifinite Space
3 years ago

So, like a jackass, I have been posting bits and pieces about progress on the game, but only to my personal profile, lol, so here's a few in quick succession.




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A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

Working on a lighting system for the game (as well as the first bit of work on enemies). Certain things are invisible in the shadow (such as the aforementioned enemies). Once line of sight has been established, the enemies become aware of you.

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

He died doing what he loved...Refilling the ship's oxygen supplies...

Implemented another event type. Only three more to go and the events are complete...

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

A mock-up of a concept I'm toying around with in the back of my head.