Game
Immortal Sins
8 years ago

Something's cooking...


Hello everyone!

I am running a (sort of) private beta with all of the members of my Discord server. This is related to the project that I posted a few days ago. I’m not releasing it to the public yet since I need to finish up some things. If you wish to join, simply join to my Discord channel (which is https://discord.gg/studioacedev ).

I’ll release a public beta once I iron out a few things.

I’ll see you in the next post.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.