1 month ago

Sometimes dev tools visuals also need to be improved




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Current drawn scenarios (goals) at various stages of development (only one in demo). Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

Now big opponents can completely break your shield

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

New screenshot for #screenshotsaturday - new encounter in progress

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Adding more tabletop elements - moving and marking with tokens

Several options for the starting character figure

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).