Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
I suppose it is time to make new gameplay cut with new cards, sounds, and animations
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
Wanna win 1,000 Joltbux? 💸
We’re extending the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://gamejolt.com/quests/963
You have until March 3rd. We'll pick a winner each day the quest is active! 🤯
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
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