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8 months ago

Spicing up combat in Lobo! Now, enemies can block attacks, and I've amped up the excitement with added visual effects, sounds, and facial expressions. [ 🔊 On]




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A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter

Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

Why are headshots so satisfying?

It’s the perfect balance between risk and reward.

But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.

Full process here:

https://blenderartists.org/t/2024-reallusion-3d-character-contes…

Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮