6 years ago

Stylized PBR real-time game character. Tasks completed include:

-Sculpting

-Retopology

-UV

-Texturing

-Rigging

-Animating

I suck at making GIFs so it's really choppy 😅 Original concept by Leo Cherel on Artstation.




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

ten years

Working on the mech selection in the main menu. One of these will be in the final game.

I drew @MemeManOfficial because it's fun !! :>

Ukiyoe style experiment...

I'm sure she doesn't mean any harm...

I don't know.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.