6 years ago

Stylized PBR real-time game character. Tasks completed include:

-Sculpting

-Retopology

-UV

-Texturing

-Rigging

-Animating

I suck at making GIFs so it's really choppy 😅 Original concept by Leo Cherel on Artstation.




6 comments

Loading...

Next up

Ukiyoe style experiment...

I hope you guessed Ham Sandwich.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

did you know Goldie is hyperfixated around world war 2 ?

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm sure she doesn't mean any harm...

through the valley

Working on the mech selection in the main menu. One of these will be in the final game.