Stylized PBR real-time game character. Tasks completed include:
-Sculpting
-Retopology
-UV
-Texturing
-Rigging
-Animating
I suck at making GIFs so it's really choppy 😅 Original concept by Leo Cherel on Artstation.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
ten years
Working on the mech selection in the main menu. One of these will be in the final game.
I drew @MemeManOfficial because it's fun !! :>
Ukiyoe style experiment...
I'm sure she doesn't mean any harm...
I don't know.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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