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38
3 years ago

Testing new and improved crosshairs based on feedback i recived (for better visiblity and color blindness).




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A first layout of the UI for weapon upgrades.

UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.

A new and much more improved demo of the game is now live and available for download on steam.

To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.

https://store.steampowered.com/app/1966330/Die_to_Survive/

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

Testing a new head gore part for headshots.

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

Gore update for the game.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.