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22 hours ago

Testing out the new sliding door system with smooth animations for #LoboGame. 🚪🎮

#GameDev #IndieDev #UnrealEngine




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Introducing quick access to Heavy Attacks for crowd control in Lobo! ⚔️ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮

Perfect your timing, and a successful parry will be your reward! ⚔️ #GameDev #IndieDev #LoboGame

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Testing the audio message system in #LoboGame, triggered by different sources like quest givers, interactable objects, NPCs, and environmental triggers. 🎧🔊 #GameDev #IndieDev #UE5

Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter