Game
Our Great War

6 years ago

Thanks for the support so far! I'm trying to make everything look as good as I can, so it takes a long time just to make simple things. I'm also trying to be historically accurate so I've spent a lot of time researching before building.




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Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Maybe not enough various in the death animations?