Game
Our Great War

6 years ago

Thanks for the support so far! I'm trying to make everything look as good as I can, so it takes a long time just to make simple things. I'm also trying to be historically accurate so I've spent a lot of time researching before building.




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Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.

Maybe not enough various in the death animations?