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Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Not good enough?! Let's rotate THE ENTIRE WORLD!!
This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine.
Old footage of v4 Sky-Hi 2D Platforming engine in Unity. Mega Man the Rulers of Space runs on a WIP v6 in Unreal Engine.
Do you recognize the shape of this test level? It's from an X game.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
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