Loading...
68
Game
Luminous Realms
2 years ago

The bottom left corner felt so empty, so I added a command menu. It still needs functionality but for now, the HUD UI looks much better with it.




0 comments

Loading...

Next up

I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!

Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!

Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I think I did something wrong

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

Been working on an area transition system for when you move between different areas of the game

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I get some funny results when removing the attack cooldown and combo limit XD