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Kirby: Wacky Episode
2 years ago

The mechanics for dropping an ability underwater have also been changed! Now, simply touching the star is enough to get it back. Catch it fast before it disappears! #kirby #kirbyfangamedemo #fangame #gaming #video #nintendo #retro #gamemaker #gamedev




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Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Some older pixel art I made (edited) during my social media quarantine, around the time of Mario Wonder's release.

Wonder Bowser Jr. in Mario & Luigi: Dream Team's pixel art style. Took me days, I was hella rusty.

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!