
The mechanics for dropping an ability underwater have also been changed! Now, simply touching the star is enough to get it back. Catch it fast before it disappears! #kirby #kirbyfangamedemo #fangame #gaming #video #nintendo #retro #gamemaker #gamedev
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Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍












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