Game
Homeworld Takedown
4 years ago

The port to Godot is coming along nicely!


I recreated the first level and added some visual improvements. The warp zone is also in the game. I still need to add the rest of the levels, player UI, and the title screen for it to be close to the html5 build. If you want to keep up with the progress here's the projects Trello: https://trello.com/b/P7PJLUNQ/homeworld-takedown-godot

I've been having a lot of fun porting the game over and it's made things a lot easier for me in the long run. Hopefully I can have enough finished to show off gameplay by next month. I want to make sure I get the gameplay close to perfect this time around. Once I have something playable I'll upload a alpha build for people to give feedback. I'll be working on core gameplay and AI this week and maybe some level design if I have time. My next post will show off some of the new build but until then I hope everyone is doing great!



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I forgot to show the new ship lighting...

I'm tired... (Warning the audio is not what I would call balanced lmao)

The new enemy is implemented and rough design for the armory.

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Thought about that piece of concept art awhile back of the electrified ship.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Designed the next enemy.

Quick update

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