Game
Homeworld Takedown
5 years ago

The port to Godot is coming along nicely!


I recreated the first level and added some visual improvements. The warp zone is also in the game. I still need to add the rest of the levels, player UI, and the title screen for it to be close to the html5 build. If you want to keep up with the progress here's the projects Trello: https://trello.com/b/P7PJLUNQ/homeworld-takedown-godot

I've been having a lot of fun porting the game over and it's made things a lot easier for me in the long run. Hopefully I can have enough finished to show off gameplay by next month. I want to make sure I get the gameplay close to perfect this time around. Once I have something playable I'll upload a alpha build for people to give feedback. I'll be working on core gameplay and AI this week and maybe some level design if I have time. My next post will show off some of the new build but until then I hope everyone is doing great!



1 comment

Loading...

Next up

Thought about that piece of concept art awhile back of the electrified ship.

Showing off the start of the Armory and the new enemy!

Happy (late) New Year!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Getting closer!

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

The new enemy is implemented and rough design for the armory.

I'm tired... (Warning the audio is not what I would call balanced lmao)

DID YOU KNOW: Moonlight Peaks is a heartwarming supernatural life-sim where you can raise mystical crops, learn spell-casting & potion-making, and befriend (or even romance) the local werewolves, witches, & mermaids!

Try the demo!: http://bit.ly/MoonlightPeaks

I forgot to show the new ship lighting...