Game
Bar Fight! Tokyo Showdown

5 years ago

The power of Counter Strike!




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Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

And now... enemy pathfinding!

Wind up! Increase your next attack's damage. Maximum buffness.

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

I implemented collision detection. Now go bash that ghost!

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Raid! Play a random attack in the opponent's hand against them.