Game
Bar Fight! Tokyo Showdown

4 years ago

The power of Counter Strike!




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My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

I implemented collision detection. Now go bash that ghost!

Wind up! Increase your next attack's damage. Maximum buffness.

Raid! Play a random attack in the opponent's hand against them.

And now... enemy pathfinding!

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.