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Wind up! Increase your next attack's damage. Maximum buffness.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
And now... enemy pathfinding!
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
I implemented collision detection. Now go bash that ghost!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Raid! Play a random attack in the opponent's hand against them.










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