Game
Tsalagi

1 year ago

The wolf is fixed! I repeat, the wolf is fixed! Pathfinding has resumed working! Save box also got a graphic so it's no longer pink. Ꭽ is for ᎭᎵᏏᏅᏓ, or "Save"


After breaking a thing and not knowing how I broke it, after many tutorials and rewritten code, I finally figured out what the problem was and how to fix it

As it turns out, it wasn't really the code at all. The code was fine. The nav agent was working exactly as it was supposed to and so was everything else

The problem was actually in the AnimationTree. Discovered that on accident, really, when I accidentally deleted it and then stuff started working again. Through process of elimination, I determined that it stemmed from the callback process. It was set to "Idle" when it apparently should have been "Manual"

How I interpret this is that because the wolf's movement and animations are dependent on the player movement, whenever it came time to actually move, it would instead just continuously fire off through the AnimationTree and be unable to move. I could be wrong, but that is my interpretation of things. Now, since it's set to "Manual" callback, it only does what it needs to when it needs to without requiring external input



0 comments

Loading...

Next up

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

This game has gone through so many iterations it's not even funny anymore

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.