11 months ago

There are falling tree leafs now (it's autumn😅)

And the bridge has some guard rails now (which will be important later on). But sadly, the stream, bridge and guardrails don't impress the NPCs and player much... Just another thing I need to handle 🫠




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After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!

Artists are tagged 🔽 Be sure to like their original posts!

Triggering attack animations. It's still missing so much though 🥲

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Here's EVEN MORE great art that Jolters have made for #GameJoltColors25!

The artists are tagged below! Be sure to like their original posts!

Enter YOUR art by completing the "Game Jolt Colors '25" quest!

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.