Game
Randy's Crazy Mission!






7 months ago

These are some unfinished bits of code from a dialogue “topics” script in my game that I use for textboxes (each line of text represents one textbox). Some of these are probably pretty weird if you don't know about my game.




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Here’s two artworks showing the characters you’ll probably see most often in my game’s demo (other than Randy). The first shows Gertrude the Freakishly Large Moth, and the second shows Red the Dog.

Blog post these came from: https://jakerileygamedevblog.com/2025/12/23/misc-character-showc…

I put a picture I took of my game into Sora AI.

He sounds like Lazlo.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Some screenshots from a very unfinished build of my game, Randy's Crazy Mission!

https://gamejolt.com/games/randyscrazymission/836946

#screenshotsaturday #gamedev #screenshot

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Here are some GIFs I made of glitches I came across while making my game, Randy’s Crazy Mission!

I just released a blog post sharing some little bits of stuff from the game’s development (like these GIFs).

Here's my blog post: https://jakerileygamedevblog.com/2025/09/24/randy-game-developme…

I hooked up my laptop to a television and ran my (unfinished) game on it. I wanted to see what it’d look like on a TV.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

These are pictures I used as placeholder graphics in the game I’m making (Randy’s Crazy Mission!) back when I started game development and was going to make it in Unity (before I switched to GameMaker).