Turns out you can't do a distance check to an object if it's deactivated, even if you have it's ID stored.
So I had to activate it before doing that then deactivate them again afterwards. Will probably have to do this for Jobsites too.
Turns out you can't do a distance check to an object if it's deactivated, even if you have it's ID stored.
So I had to activate it before doing that then deactivate them again afterwards. Will probably have to do this for Jobsites too.
OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha
wow thats a crunchy gif!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
From the weekend😸
Happy February! I hope you're all doing well!
I lost a week when I was sick plus a couple more days when Granny had some bad ones, but I have still been hard at it, mostly working on more Ruins stuff bug fixes and optimisations. Lets get to it!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.
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