I don't know, the update schedule has been an interesting thing to learn. Hope I'll be ready by the weekend.
Some may recognize that sound, yes the one from Undertale.

This was supposed to be on Wednesday but there was too much Work in Progress on #WIPWednesday
I don't know, the update schedule has been an interesting thing to learn. Hope I'll be ready by the weekend.
Some may recognize that sound, yes the one from Undertale.
While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
Checking out levels and looking out for little things to improve.
The Last Starship is a 2D space construction game where you design & upgrade your starship.
After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!
Follow them on Steam to stay up to date: https://bit.ly/laststarship
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
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