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18
1 year ago

This was supposed to be on Wednesday but there was too much Work in Progress on #WIPWednesday


I don't know, the update schedule has been an interesting thing to learn. Hope I'll be ready by the weekend.

Some may recognize that sound, yes the one from Undertale.



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Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

I Am Here!

Happy #NewYear26.

Here's a month in 10 seconds lined up throughout 12 months.

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.

While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.

One of the more visual fixes done this week.

My game in 50 seconds #indiedev #Gamedev #steam

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.