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18
2 years ago

This was supposed to be on Wednesday but there was too much Work in Progress on #WIPWednesday


I don't know, the update schedule has been an interesting thing to learn. Hope I'll be ready by the weekend.

Some may recognize that sound, yes the one from Undertale.



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Jumping underground for a moment to see another simple puzzle thing.

And more sound testing.

It's probably been a 100 #WIPWednesday since I tried this.

I Have enough experience to fix the door code, now I have more possibilities.

I've also noticed footstep are not meant to be heard.

It's been awhile since I tested sounds.

Also more rocks, but these are for breaking.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

After creating the boxes code I realized, I could improve the NPC combat signals.

Still testing so far.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

The Idea was. You can take a different path on some levels if it's difficult, translated into this video somehow.

Experimental sounds and a Combat quick test.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Sometimes you figure out how to use an idea after making it.

This will look different the next time I use it.