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18
1 year ago

This was supposed to be on Wednesday but there was too much Work in Progress on #WIPWednesday


I don't know, the update schedule has been an interesting thing to learn. Hope I'll be ready by the weekend.

Some may recognize that sound, yes the one from Undertale.



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Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.

After this I can start on some more fun stuff.

My game in 50 seconds #indiedev #Gamedev #steam

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.