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18
1 year ago

This was supposed to be on Wednesday but there was too much Work in Progress on #WIPWednesday


I don't know, the update schedule has been an interesting thing to learn. Hope I'll be ready by the weekend.

Some may recognize that sound, yes the one from Undertale.



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While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.

One of the more visual fixes done this week.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.

I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

Checking out levels and looking out for little things to improve.

I Am Here!

Happy #NewYear26.

Here's a month in 10 seconds lined up throughout 12 months.

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.