Game
Immortal Sins

6 years ago

Time to move (to .NET Core 3)


Today, Microsoft released .NET Core 3 Preview 7. Aside from possible breaking changes to the WPF component in later versions, the .NET Core team gave the "go-live" status to this version. This means that I can use this version in production environment. As I said in a previous announcement, I'll be moving Nortbridge to use .NET Core from this point on. It will take some time to transition (Ah, the fun of upgrading stuff. How fun to fix anything that's broken. /s) but in the long run (especially with the options to reduce the space that adding a copy of .NET Core and Ahead-Of-Time compilation to improve the performance of the platform and reduce memory usage) Northbridge will be better.

I'll post a progress report very soon, so keep an eye out on your feed.



0 comments

Loading...

Next up

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?