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Kirby: Wacky Episode
3 years ago

Today's showcase is a rework of the Slide Kick's mechanics! Now acts as a ground combo starter alongside many other options.




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Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

Who's excited for the new Kirby Air Riders?

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.