Game
Rise Of The Spellcrafter
2 months ago

Trying to define a game title.
1) "Rise of the spellcrafter" (based on spell constructor mechanic)
or
2) "Rise of the mage" (based on game setting)
?

Please select a variant number in comments.




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Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Just other version of Main music theme

Ok who turned the yoinky sploinky mode on?

New character animations with new controller system at 100% speed

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress