Next up
As an experiment, we added the Force skill! It can be used in combat and for Rocket Jump to travel long distances. We want the skill to be used not only in combat, but also to work for parkour. We also added new punch animations.
Running Rogue celebrates Christmas! Harlem Shake is back in style!
The Running Rogue team wishes everyone a Merry Christmas! Expect updates and releases in the new year!
It's Highnoon, baby! This Ultimate ability will help you deal with a formidable group of opponents quickly and in style! What do you think of the idea?
We added a dash so that the player can dodge the attacks and save himself if the enemy pushed him into the abyss
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
In Running Rogue will win only the most agile and skilful!
We added a new skill – Skyfall. All undead await death from the skies! Update soon!
Seal Island Intro! For #ScreenshotSaturday!
Getting ready for Christmas? Have you decorated your Christmas tree?










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