Loading...
41
2 months ago

UE4 Blueprint vs C++ Performance Test

plus Hybrid Blueprint C++ approach

Read article if you wanna know what I'm doing


I'm running this simple code on loop 25 times each frame

BP

bp_calculation.png
main_event.png

C++

cpp_.png

Hybrid (C++ & BP)

cpp_from_bp.png

Blueprint performed the worst because it's an interpreted language and needs a virtual machine to execute, resulting in overhead during execution.

Direct C++ execution is the fastest (obviously).

Blueprint/C++ hybrid approach wasn't far behind. This is what I mostly use.


Do note that this is worst case scenario; no one is gonna be running tick on 2000 actors.

In general the performance difference (at least on PC) is super small to be even noticeable, unless you're running long tick code on many actors.



0 comments

Loading...

Next up

Business is Goobin

I'm finally releasing our Final Year Project A Ranger's Journey

It's a somewhat educational game about nature & animals, & it's FREE

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Moon headshot 1!!

The reddest of pandas

Insta Deform Plugin

Don't think I'll end up using it

the want to do this with all the now useless papers for studying and all

bye bye school and bye bye the ridiculous fancy outfit I had to wear to the finals :3

going to WORK tomorrow HELP?? I'M EXCITED BUT SCARED I-

I'm all ears

Goldie by @General_Skaza_

Edit: Fixed paws