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36
2 months ago

UI skills and unlock logic for the starter class is in now. Will polish up the skills to show at a later point!




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Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

Just showing off the improved environment and new tofish sprites! With the fishing mechanic now in :)

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I've started implementing additional dialogue + quests now, so NPCs can still have things to say, give out multiple quests, and soon... buy/sell items!

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Pretty much same as last time, BUT I remade the decision panel with quest reward previews, and selectable reward sets!

I've just been working on the shop system recently. Still got to implement a whole bunch of things in it.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

It's time to polish some things up and implement some warps between maps!