
UI skills and unlock logic for the starter class is in now. Will polish up the skills to show at a later point!
Next up
Memora Wanderer Title Screen Progress!
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
New character creation screen, with added skin and hair colors. More to come!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
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