Game
Immortal Sins
11 years ago

Upcoming changes to the game.


(For more details go here: http://aceofaces-mod.tumblr.com/post/104577611952/upcoming-changes-to-immortal-sins)

Timetable of phases:

Disc 1: 2015

Disc 2: 2015

Beta: 2015?

Timetable not final

Changes to the game:

-Changes to the fields and dungenons.

-Skill Steal and Steal Items.

UI changes

-A small window now appears on the lower left corner of the screen to inform the player for changes (new objectives, found items etc.)

-Adjustments on fonts

Misc Changes

-Support for Windows XP.



0 comments

Loading...

Next up

Who did this?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A small teaser for the next tech test.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.